Creating Monsters

crafting gender ambiguous child toys through reflexive designer-AI interactions

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Abstract

Growing up, social constructs like roles, norms and values are being internalised and naturalised. Despite offering a sense of stability, such constructs also prohibit equality, justice and diversity, by pushing people into categories, roles and norms they do not represent. However, once internalised, social constructs fall under the surface of awareness, making their mitigation and re-framing a complex task. This also poses a great challenge for designers, who often aim to create fair and inclusive futures for those marginalised and discriminated against.

Attempts are made to mitigate bias by introducing artificial intelligence (AI). Technology however, often acts as a double-edged sword, having the abilities to both identify and mitigate bias, or amplify inequality, reinforce existing stereotypes and increase injustice.

Recognising both the potential but also the limitations of AI, this thesis explores the idea of reflexive designer-AI interactions, as a new form of human-machine collaboration towards more reflective design practitioners who are able to surface and dismantle and rethink personal and collective imaginings. Seeing a key role in reflection, often criticised behaviour of AI, like inconsistency, unpredictability and confrontation, are being explored as potentially meaningful for triggering critical and self-reflective thinking and decision making in design.

Following a speculative and introspective research through design approach, this thesis explores such reflexive interactions in the context of gender representation in child toys. The hypothesis is that the introduction of reflection and a change in mindset when engaging with AI, can be productive in terms of mitigating gender bias in child toys. In order to envision the situated designer-AI interactions, a speculative vision of the first gender fluid child toy company is introduced. This vision serves as a tool for presenting queer future AI-design practices, but also as a critique of current gender stereotypes in the design of children's toys.

Technological exploration insights are translated into four design tactics, resulting in designer reflection and bias awareness. Those tactics are applied and explored in practice, by designing three gender-ambiguous child toys. Each toy represents a new reflexive design-AI workflow. Each workflow differently illustrates human and non-human collaboration that surfaces, de-familiarizes and dismantles personal and collective imaginings of gender in toys. Additionally, these speculative practices also challenge the status quo in design, raising awareness about design and AI issues that need to be addressed further in the future.

Taking into account the insights from the experiments, as well as prototype testing with children and evaluating expert interviews, this project concludes that reflexive interactions – as proposed alternative to traditional human-AI interactions and in addition to the current design practice – are potentially productive to surface, dismantle and re-familiarize personal bias and collective imaginings. Furthermore, does this thesis suggest that AI’s often negatively described behaviour like confusion and inconsistency, also carry the power to trigger reflective practices that help surfacing and challenge bias. However potentially limiting factors like ecological, economical and social cost as well as ethical concerns are discussed.

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