Designing Game controllers for Gamers with Hand Amputation

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Abstract

This project addresses a significant gap in the accessibility of Virtual Reality (VR) technology, particularly for users with hand impairments, including amputations. While VR has rapidly advanced, offering immersive experiences across gaming and professional applications, it often neglects the needs of users who lack full hand mobility and dexterity. The primary objective of this project was to design and develop a VR controller tailored specifically for individuals with hand amputations, ensuring they can fully engage with VR environments.

Through a user-centric design process, including extensive research, interviews, and co-design sessions with users and experts, the "Django" VR controller was created. The controller features a modular design with detachable button modules, allowing users to customize the layout according to their specific needs and comfort. Additionally, the controller is designed to accommodate both single-handed and dual-handed users, with intuitive button placement that reduces strain during prolonged use.

The Django controller extends VR accessibility to users with bilateral hand amputations, including those with trans-radial amputations, marking a significant step forward in inclusive design for VR technology. By leveraging existing technologies, this project not only addresses a critical need in the market but also enhances the overall feasibility and practicality of the solution.