Matching gestures on word-gesture keyboards in VR with Bézier curves

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Abstract

Effective text input in VR is an ongoing problem with no best-agreed-upon solution. One effective solution for this is a word-gesture keyboard implemented in VR. These keyboards work by matching the user-drawn gestures to predefined gestures of all words that connect consecutive letters of the word with straight lines. We investigate matching the user input with gestures comprising of Bézier curves. We found a small improvement in writing speed and a reduction in errors while writing. The method of using complex curves for matching gestures seems promising with many possible ways for further extension.

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