FC
Fernanda Chocron Miranda
2 records found
1
Background. Several HCI researchers have started to use game design elements in their research to create playful methods for involving end-users in design. Similar to serious games, such research games serve a dual purpose: 1) to create an enjoyable experience for research partic
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Viewers' visions of the future
Co-creating hyper-personalized and immersive TV and video experiences
The past decade has shown that new technologies can have a profound impact on how we consume television and online video content. As technologies such as VR/AR, sensors, and smart voice assistants are maturing, it is becoming pertinent to study how they could influence the next g
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