MM

M. Märtens

9 records found

Authored

This thesis is a contribution to a deeper understanding of how information propagates and what this process entails. At its very core is the concept of the network: a collection of nodes and links, which describes the structure of the systems under investigation. The network is a ...
Within the vast and rich field of online gaming, a new generation of Online Social Games (OSGs) is emerging that have in common a core of social interaction, sometimes explicit, other times implicit. This common core of social experience promises to become at least as important a ...

Networks are continuously growing in complexity, which creates challenges for determining their most important characteristics. While analytical bounds are often too conservative, the computational effort of algorithmic approaches does not scale well with network size. This wo ...

Recent work has revealed frequency-dependent global patterns of information flow by a network analysis of magnetoencephalography data of the human brain. However, it is unknown which properties on a small subgraph-scale of those functional brain networks are dominant at different ...

Network science has widely studied the properties of brain networks. Recent work has observed a global back-to-front pattern of information flow for higher frequency bands in magnetoencephalography data. However, the effective connectivity at a local level remains yet to be an ...

Epidemic models like the SIS or SIR model enable us to describe simple spreading processes over networks but are often not sufficient to accurately capture more complex network dynamics as exhibited by sophisticated and malicious computer worms. Many of the common assumptions beh ...
We introduce an extension of the SIS epidemic model that describes infection, mutation and curing for a whole hierarchy of viruses, resembling a nested spreading process. In our model, high level viruses are only allowed to spread to nodes that have acquired a lower level of infe ...
Social interactions in multiplayer online games are an essential feature for a growing number of players world-wide. However, this interaction between the players might lead to the emergence of undesired and unintended behavior, particularly if the game is designed to be highly c ...