15 records found
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GRAAL: a framework for low-power 3D graphics accelerators
Suitability of tile-based rendering for low-power 3D graphics accelerators
Scene management models and overlap tests for tile-based rendering
Efficient state management for tile-based 3D graphics architectures
Memory bandwidth requirements of tile-based rendering
Efficient tile-aware bounding-box overlap test for tile-based rendering
GraalBench: a 3D graphics benchmark suite for mobile phones
3D graphics benchmarks for low-power architectures
Selecting the optimal tile size for low-power tile-based rendering
A low power 2D/3D graphics accelerator; A preliminary ISA
Trading efficiency for energy in a texture cache architecture
A flexible simulator for exploring hardware rasterizers
Low-power techniques and 2D/3D graphics architectures
A low-cost, power-efficient texture cache architecture
A low power 2D/3D graphics accelerator: The initial design