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J.F.M. Molenbroek

168 records found

Nowadays, there are complications in the environments where the crutch is being used, which cause discomfort for users throughout the use and therapy period. There are many flaws in cities’ infrastructure. Using a simple search on the internet, it can be claimed that standard cru ...
Human computer models represent a useful tool for investigating the human body response to external static/dynamic loads or for human-centred design. Articulated Total Body (ATB) models are the simplest human multibody models, where body segments are represented by ellipsoids joi ...
BACKGROUND: The Quick Exposure Check (QEC) assesses four major body parts and engages users in assessing some physical interactions relevant to design in task analysis. OBJECTIVE: In this paper, we investigated the application of QEC as the ergonomic intervention to detect pre-pr ...
Feature at a Glance: Welcome to the special issue on anthropometry! This discussion will cover a range of differently sized topics to fit your interests. De Bruin and Castelluci discuss the problems of designing school furniture that fits students, noting that “Regarding School f ...
BACKGROUND: An appropriate match between a product and its end-users requires anthropometric data, which show variations among different countries. Proper Personal Protection Equipment (PPE) fit is key for safety and comfort. Chile had no head and facial anthropometric data avail ...
Background: Grip strength is an essential component of physical fitness. The objective of this study was to develop normative handgrip strength data for Iranian healthy boys and girls comparing their handgrip strength with international reference values. Methods: Handgrip strengt ...
Anthropometry is critical for product and workplace design. Highly prevalent, office work is associated with sedentarism and physical discomfort due to prolonged sitting. Dynamic seating (alternating across sitting, perching, and standing) has been suggested as an alternative to ...
BACKGROUND: Former studies on work-related upper limb disorders (WRULD) within university education report substantial prevalence rates. In this study, developments in WRULD amongst students in the period 2004-2014 were investigated. Our findings can be a benchmark for future stu ...
The use of 3D anthropometric data of children’s heads and faces has great potential in the development of protective gear and medical products that need to provide a close fit in order to function well. Given the lack of detailed data of this kind, the aim of this study is to map ...
BACKGROUND: Anthropometrics is very important when ensuring a physical match between end users and product or workstations. OBJECTIVES: The purpose of this study are twofold, to provide anthropometric data for the design of products and to examine the secular changes in the adult ...
The facial fit of respirators is crucial for determining how effectively respirators may protect users from exposure to airborne contaminants, when their use is required in the workplace. In the Chilean market, all the respirators available have been designed and manufactured usi ...

Applied anthropometry for common industrial settings design

Working and ideal manual handling heights

Anthropometry has been used extensively for designing safe and sustainable products and workplaces. However, it is common that designers need straightforward guidelines and dimensions, which they often lack, for specific design situations. Anthropometric data are usually presente ...
A 3D head and face scan data can be usefully applied in the ergonomic design of a wearable product such as an oxygen mask or a virtual reality (VR) headset to support the safety as well as comfort for a certain amount of a target population. This study is aimed to develop analysi ...
Designing products that closely interact with the human body can be quite challenging. Think for example about wearables like helmets, (Virtual Reality-) goggles, masks, garments, sports braces, or shoes. We are all unique individuals and this requires designers to carefully cons ...

Electronic voting for all

Co-creating an accessible interface

The study investigated the extent to which electronic voting is accessible to Dutch voters, especially the visually impaired, those with low literacy, and the elderly. Together with the different user groups, a series of electronic interfaces were developed and simulations of a v ...

Non-pharmacological interventions for people with dementia

Design recommendations from an ergonomics perspective

Non-pharmacological interventions have been applied to manage Behavioural and Psychological Symptoms of Dementia (BPSD). However, these interventions have not been assessed from an ergonomics perspective. Ergonomics has investigated the age-related capability changes in terms of ...
3D anthropometry has created a significant opportunity for designers to improve fit by offering detailed information regarding the shape of the human body. Various researchers have shown the benefit of using 3D anthropometric data in the development or evaluation of head related ...
3D body scanning has been used broadly including digital human modeling, simulation, ergonomic product design, and so forth. This research used template-registered faces of 336 Koreans in order to use them to design an oxygen mask that provides good fit to Korean faces. The finit ...
The purpose of this study is to investigate a new approach in creating sizing systems of wetsuits for the surfing industry. A good sizing system focusses on the balance between fit, comfort and functionality. The research provided a theoretical framework that assesses the natural ...