20 records found
1
Perception Coherence Zones in Vehicle Simulation
Modeling Coherence Zones in Flight Simulation During Yaw Motion
Optimal and Coherence Zone Comparison Within and Between Flight Simulators
Prelimanary definition of the GABRIEL concept, Deliverable 2.8
Identification of Nonlinear Motion Perception Dynamics Using Time-Domain Pilot Modeling
Pitch Motion Perception Thresholds During Passive and Active Tasks
Prelimanary specification of the ground-based and on-board sub-systemes of the GABRIEL system. Deliverable 3.1
Perception and Behavioral Phase Coherence Zones in Passive and Active Control Tasks in Yaw
Effect of Performing a Boundary-Avoidance Tracking Task on the perception of Coherence Between Visual and Inertial Cues
Driver Behavior Comparison Between Static and Dynamic Simulation for Advanced Driving Maneuvers
Phase Coherence Zones in Flight Simulation
Relationship Between Optimal Gain and Coherence Zone in Flight Simulation
Perception of Combined Visual and Inertial Low-Frequency Yaw Motion
Perception Coherence Zones in Flight Simulation
Comparison of Three Motion Cueing Algorithms for Curve Driving in an Urban Environment
Identification of Motion Perception Thresholds in Active Control Tasks
First Curve Driving Experiments in the Desdemona Simulator
A study on cueing strategies for curve driving in Desdemona
Perceptual Consequences of Simulating Turning in Motion-Based Simulators