GG
Georgina M. Guillen Mandujano
2 records found
1
Gamified apps for sustainable consumption
A systematic review
Mobile apps are ubiquitous, affecting our everyday practices because “there is always an app for that”. In this vein, there have been a significant number of apps devised to support people’s lifestyles to make them more sustainable. This study aims to draw an overview of gamified
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Gamification of backcasting for sustainability
The development of the gameful backcasting framework (GAMEBACK)
Considering how wicked problems, such as overconsumption, climate change, or the management of the COVID-19 pandemic rely on multiple stakeholder groups’ deliberation, this study investigates gamification's potential in participatory backcasting processes to support the emergence
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