AP

Alenka Poplin

4 records found

This article concentrates on ways in which novel playful technologies can engage youth in co-creation of living environments. The presented study focuses on five selected prototypes of serious digital geogames and gamified storytelling that were developed specifically for younger ...

Exploring Tangible and Intangible Landscapes of Evocative Places

Case Study of the City of Vitória in Brazil

This paper explores tangible and intangible characteristics of places. It concentrates on gathering characteristics, emotions, memories and stories related to self-selected evocative places in a city. Evocative places are defined as places that evoke images, memories or emotions. ...

GeoMinasCraft

A Serious Geogame for Geographical Visualization and Exploration

This chapter concentrates on the implementation of the geogame GeoMinasCraft and its use for geographical virtual explorations. The game was implemented to study the use of geospatial data for the visualizations of landscapes in a serious game. The users/players can take on an ad ...

Geogames for Change

Co-Creating the Future of Cities with Games

In this chapter, we concentrate on geogames for change that enable the cocreation of cities. We introduce theoretical foundations of serious geogames for urban planning and the concepts of playfulness in civic engagement. Two case studies include the serious geogames Geodesign Ca ...