AR

Amon Rapp

4 records found

Ambiguity for Social Self-tracking Practices

Exploring an Emerging Design Space

Ambiguity is gaining attention in self-tracking research as a means to go beyond the mere quantification of body signals. Recent research has suggested that ambiguity can be used even to enable social connection mediated by personal data. To explore this design space more widely, ...
Over the last 15 years, we have witnessed a digitalization of the sports experience, i.e., many sports have been enhanced by digital and wearable devices. The centrality of the human body and the different contexts where sports can be practiced have led HCI research to explore ho ...
The contemporary digitalization of the sports experience brought new challenges for the HCI community. HCI researchers started exploring how mobile and wearable devices could support the physical, social, and environmental aspects of sports, while technological transformations li ...