Reducing lag in a distributed physics system through ahead-of-time simulation
An initial implementation
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Abstract
Lag in Virtual Reality can be devastating to the enjoyment of participants. This paper reduces the lag in a physics system by implementing a subset of the architecture proposed by Loren Peitso and Don Brutzman. This subset contains an event based physics system together with a networking system. The collision system of the physics system has been heavily reduced in size, as to speedup development of the architecture.
This architecture seems promising and handles predictable cases with almost no noticeable lag. This architecture does not handle external events well, as the lag is noticeable. The `healing' process for unexpected external events should be researched further to make this architecture viable.