Game theoretic decision making based on real sensor data for autonomous vehicles' maneuvers in high traffic
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Abstract
This paper presents an approach for implementing game theoretic decision making in combination with realistic sensory data input so as to allow an autonomous vehicle to perform maneuvers, such as lane change or merge in high traffic scenarios. The main novelty of this work, is the use of realistic sensory data input to obtain the observations as input of an iterative multi-player game in a realistic simulator. The game model allows to anticipate reactions of additional vehicles to the movements of the ego-vehicle without using any specific coordination or vehicle-to-vehicle communication. Moreover, direct information from the simulator, such as position or speed of the vehicles is also avoided.The solution of the game is based on cognitive hierarchy reasoning and it uses Monte Carlo reinforcement learning in order to obtain a near-optimal policy towards a specific goal. Moreover, the game proposed is capable of solving different situations using a single policy. The system has been successfully tested and compared with previous techniques using a realistic hybrid simulator, where the ego-vehicle and its sensors are simulated on a 3D simulator and the additional vehicles' behavior is obtained from a traffic simulator.