A game to determine preferences and needs for an indoor environment
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Abstract
One of the challenges of designing buildings with a good indoor environment is to make it good for everyone. Ideas about requirements vary depending on who is asked; the designer, contractor, owner, investor, and occupant, might all have different ideas about what is the best indoor environment. Usually, the occupant is often the one who is not heard, and this may lead to a misfit. To make it easier to imagine how a building would function for the occupants, a game was designed in which events happen that require changes in the design. The game helps to explore the options and inform the stakeholders about their preferences and needs and how to be more responsive to changes, in a way that is visual, easy to understand, and fun.
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