RM
René M. Müri
9 records found
1
Enhancing stroke rehabilitation with whole-hand haptic rendering
Development and clinical usability evaluation of a novel upper-limb rehabilitation device
INTRODUCTION: There is currently a lack of easy-to-use and effective robotic devices for upper-limb rehabilitation after stroke. Importantly, most current systems lack the provision of somatosensory information that is congruent with the virtual training task. This paper introduc
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“Tricking the Brain” Using Immersive Virtual Reality
Modifying the Self-Perception Over Embodied Avatar Influences Motor Cortical Excitability and Action Initiation
To offer engaging neurorehabilitation training to neurologic patients, motor tasks are often visualized in virtual reality (VR). Recently introduced head-mounted displays (HMDs) allow to realistically mimic the body of the user from a first-person perspective (i.e., avatar) in a
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Motor learning is a complex cognitive and motor process underlying neurorehabilitation. Cognitive (e.g., attentional) engagement is important for motor learning, especially early in the learning process. In this study, we investigated if task instructions enforcing the underlying
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In order to identify the clinical requirements for a novel upper-limb robotic device for sensorimotor neurorehabilitation, a survey with 33 participants (including physiotherapists, occupational therapists, speech therapists, nurses and physicians) was conducted. The results show
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Resting-State Functional Networks Correlate with Motor Performance in a Complex Visuomotor Task
An EEG Microstate Pilot Study on Healthy Individuals
Developing motor and cognitive skills is needed to achieve expert (motor) performance or functional recovery from a neurological condition, e.g., after stroke. While extensive practice plays an essential role in the acquisition of good motor performance, it is still unknown wheth
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Background: The relearning of movements after brain injury can be optimized by providing intensive, meaningful, and motivating training using virtual reality (VR). However, most current solutions use two-dimensional (2D) screens, where patients interact via symbolic representatio
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Towards Functional Robotic Rehabilitation
Clinical-Driven Development of a Novel Device for Sensorimotor Hand Training
Currently, there is a lack of easy-to-use hand rehabilitation devices which not only retrain motor functions, but also include somatosensory information of the interaction with tangible virtual objects to also regain sensory function. To overcome these shortcomings, we are develo
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Learning a new motor task is a complex cognitive and motor process. Especially early during motor learning, cognitive functions such as attentional engagement, are essential, e.g., to discover relevant visual stimuli. Drawing participant’s attention towards task-relevant stimuli—
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Virtual reality (VR) is a promising tool to promote motor (re)learning in healthy users and brain-injured patients. However, in current VR-based motor training, movements of the users performed in a three-dimensional space are usually visualized on computer screens, televisions,
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