Print Email Facebook Twitter Example-Based Approach For Real-Time Rigged Character Animation Title Example-Based Approach For Real-Time Rigged Character Animation Author Sun, Ruoqing (TU Delft Electrical Engineering, Mathematics and Computer Science) Contributor Hildebrandt, K.A. (mentor) Degree granting institution Delft University of Technology Programme Computer Science Date 2017-11-15 Abstract We present a system that allows users to generate animations for 3D rigged geometry easily and quickly us- ing just a regular consumer Microsoft Kinect. The interactive system allows diverse meshes to be animated through the interaction of human body. Traditionally, creating expressive and convincing animation is a challenging and laborious. Our system is a real-time performance-based puppetry application for any rigged object, which makes the animation generation more playful. This paper describes the system in full, explaining the generation procedures, highlighting the technical contributions, and demonstrating many examples. Subject Computer AnimationMesh AnimationDepth CameraReal-time To reference this document use: http://resolver.tudelft.nl/uuid:6b62bb3c-9889-421a-92cc-b0ab436c4dde Part of collection Student theses Document type master thesis Rights © 2017 Ruoqing Sun Files PDF Example_Based_Approach_Fo ... mation.pdf 3.67 MB Close viewer /islandora/object/uuid:6b62bb3c-9889-421a-92cc-b0ab436c4dde/datastream/OBJ/view